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mei lai

HARD SURFACE MODELING

Mei Lai is a junior 3D model artist based in Vancouver. She has been fascinated by how to transfer a 2D image into a 3D model since she was a child. She is passionate about modeling hard surface models in Maya and comfortable using Maya, Zbrush, Substance Painter, Photoshop, Nuke, and Syntheyes. She also has experience using Mari and Houdini.